If a "traditionally designed" game is played in a recitation or class with many students....
("traditionally designed" games
either contain an answer for which a question must be posed or a
question for which an answer must be generated) |
-
Divide group into 3 teams.
- Each group member rotates as team captain (rotation with each
answer selection by that team).
- The
team captain, without consultation of the group (to minimize time)
selects the answer and then, with consultation of the group, posses the questions or passes.
- Teams take turns to pose the question (no buzzers used).
- If the question is posed correctly, the team score is increased,
if answered incorrectly, the team score is decreased, if passed, the
team score remains unchanged.
- A passed or incorrectly answered question is next offered to the
other teams, with the team having the lowest score getting first crack.
- Teams have 30 s, from the end of reading the question,
to give the answer.
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| If a "multiple choice" game is used in a classroom setting
such that the entire class "answers" every question... |
- Provide each participant with one set of "answer
cards". Each set of answer cards contains four different
card, one each of four different colors, each color also being
marked with either A, B, C or D.
- If the class/recitation is small enough,
have the students use finger signals against their chest to display
their answers (1 finger for A, two fingers for B, closed fist for
"I don't know"). This method is also good to
maximize individual responses as it is hard for students to see what
answers other students are giving.
- Allow each student in turn to select the next answer.
- The MC reads the question and the four possible answers, then
allows 20-30 seconds (use a timer) before requesting the entire set
of participants to hold up what they believe the answer to be.
- Each participant can keep their own score.
- Questions that many participants get wrong can be marked for
discussion later, or elaborated on immediately, at the discretion of
the MC.
- Examples of these multiple choice Jeopardy games in this site
include:
Miscellaneous, Game1, Science Research Administrators
Organic
Chemistry, Game3, Review of Needed GenChem topics
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|
If a "specific course"
has delineated their unique game play rules, they are listed here...
|
- Prof. Len Kogut's Chem 0960, University
of Pittsburgh game play rules (pdf
or MS-Word formats)
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